DM-ExionReadme DM-1EXN-OctagonArena single player map for Unreal Tournament 2003 DM-1EXN-OctagonArena_Net multiplayer map for Unreal Tournament 2003 Version 1.00 – 31 October 2003 © 2003 George Varga, Hungary (Budapest), GeorgeVarga@msn.com http://www.niara.hu/exion.html REQUIREMENTS: - Unreal Tournament 2003 and Unreal Tournament 2003 Build 2225 (or newer) patch. Patch is available from: http://www.ut2003.com ISTALLATION: Download the DM-Exion files from the Exion website in case you have not done it yet. The files can be dowloaded in ZIP and UT2MOD formats, as well. UT2MOD file installation: - Double click on the downloaded DMEXION.UT2MOD file. If it does not work, you need to run the installation process manually using the „setup install DMExion.ut2mod” command in the UT2003\SYSTEM directory. - Follow the setup instructions in the UT2003 Installer and exit the install dialogue once the files have finished copying. ZIP file installation: Extract and copy the content of the MAPS folder (.ut2 files) into UT2003\Maps folder, folder of STATICMESHES (.usx files) into UT2003\StaticMeshes folder, the content of TEXTURE folder (.utx files) into UT2003\Textures folder, the content of SYSTEM folder (.u, .int files) into UT2003\System folder, the content of SOUNDS folder (.uax files) into UT2003\Sounds folder and the content of HELP folder (.txt files) into UT2003\Help folder. PLAYING SINGLE PLAYER GAME: 1. After installation, start Unreal Tournament 2003. 2. Choose „Instant Action” from the Main Menu. 3. Choose „DeathMatch” in the game type drop-down list. 4. A list of maps will appear in the map list. Choose the DM-1EXN-OctagonArena map. 5. Select a Bot Skill Level and the number of additional bots you want to play in the match. 6. Choose Game Rules, Mutators and the Maps you want to play if applicable. 7. Click the „Play” button to join the action, or the „Spectate” button to watch and learn from the bots. PLAYING ONLINE: 1. Start Unreal Tournament 2003. 2. Choose "Play Online/LAN" from the Main Menu. 3. Click the "LAN" tab for LAN game or click the "DeathMatch" (DM) tab for internet game. 4. Select the DM-1EXN-OctagonArena_Net map server and click the "Join" or "Spectate" buttons depending on whether you want to join or just watch the action. START GAME SERVER FOR THE LAN/INTERNET GAME: 1. Start Unreal Tournament 2003. 2. Choose „Host multiplayer game” from the Main Menu. 3. Under „Game & map” tab control, select the „DeathMatch” game type, and the DM-1EXN-OctagonArena map. 4. Under the tab buttons „Game Rules”, „Mutators” and „Server” give the desired settings. 5. Click on the „Play” button to start the server. RECOMMENDED GAME SETTINGS: Naturally, the higher the stage of the setting possibilities which influence the quality of the game are set, the more you enjoy the game. But since the gamespace is quite big for the computers, and the objects moved by the „Karma” physics engine are also very demanding of source of power, some possibilities in the „Settings” menu should not be set maximally. In the followings, we recommend a setting which preserve the pleasures of playing very much, but gives an optimal performance: Video: 800x600, 32 bit Color, Gamma: 0.8, Brightness: 0.8, Contrast: 0.7 Details: Texture, World, Physics: Normal Character: Highest Dinamic Lightning, Projectors, Decals, Foliage: ON Decal Stay: Normal Audio: Music Volume: 0.03, Announcer Volume: 4, Effects Volume: 1.00 Player: Weapon: Right, Default FOV: 85, Small Weapons: NO The other setting possibilities should be done according to the potential of the computer. MAPS: Presently this package has two maps: (DM-1EXN-OctagonArena and the DM-1EXN- OctagonArena_Net)the only difference between them is that the DM-1EXN- OctagonArena_Net map is prepared for being played both through Network and Internet. In basic case the DM-1EXN-OctagonArena map can also be used in Network, but in many occasions, because of the construction of the map, the information flow in the network is big and it can be used only in single player mode. The DM-1EXN-OctagonArena map applies a lot of objects moved by the „Karma” physics engine, that’s why the network is loaded very much. In the DM-1EXN-OctagonArena_Net map several objects, which used to be moved by „Karma” physics engine, have been exchanged for immobile objects, so the map is more suitable for playing in the Network, although the pleasure of the game lessens. TWO MODIFIED WEAPONS CAN BE FOUND IN THE GAME: Both weapons can be chosen by button „2” and you can change them (according to the basic interpretation) also by pressing key „2”. Both weapons are similar in form to the weapon „Assault Rifle”. One of the weapons on the „2” weapon storage place is the „Exion type Assault Rifle” which is equipped with silencer, too. It differs from the one which is in the original UT2003 in a way that the direction of the fired bullets can be seen in the primary firing mode. If we are the ones that are being fired, then it can be seen from where we are being fired. At this type of weapon, (if the „Projectors” and the „Decals” options within the „Settings/Details” menu are switched on, and the the „Decal Stay” setting is adjusted to „Normal” or „High” mode) the traces of the bullets can also be seen on many elements of the map. At this type of weapon the secondary firing mode is exchanged for the adjustable telescope, with which you can approach the target. The next weapon on the second weapon storage place is the „Exion type Assault Rifle Plus”. It hasn’t got silencer that’s why it is louder a bit, but it has 50% more firepower than the „Exion type Assault Rifle”. Adjustable telescope can be found on this weapon, as well. For „Exion type Assault Rifle” and „Exion type Assault Rifle Plus” you can use bullets which used with „Minigun” weapon. As on the map there are bullits which are mainly used with these weapons, we recommend using primarily the „Exion type Assault Rifle Plus” during the game. THE DM-EXION: What do we consider important in the DM-EXION? 1. You can use and destroy vehicles in the single player map. 2. Two modified weapons, equipped with telescopes, got into the game: „Exion type Assault Rifle” and the „Exion type Assault Rifle Plus”. 3. Destroy the smaller bridges and ramps in order to change the path of the players. 4. Many walls are destroyable in the OctagonArena map, so you can shorten your ways several times. 5. Destroy the enemy by making the wall fall on them. To do this, you have to shoot the wall near the enemy. 6. While the EXION program is going on, the hardware is working hard, because of using the „Karma physics engine, as well. SETTINGS FOR ADVANCED USERS: In the UnrealTournament 2003 SYSTEM folder, you can edit the UT2003.INI file in order to customize elements. In the [Engine.GameEngine] section, if you are planning to host your own Exion server, a line must exist in this section: ServerPackages=Exion QUESTIONS AND FEEDBACK IN CONNECTION WITH EXION MODIFICATION: In case you would like to send a feedback, or should you have any questions in connection with Exion modification, then find and use Atari forum in the Internet, under the address http:/www.ataricommunity.com/forums/index.php, under the subforum Unreal Tournament 2003/2004, in the section „User Maps & Mods” at the „Exion” Thread. COPYRIGHT: The UT2003 Exion modification is Copyright 2003 by George Varga, Hungary Unreal ® Tournament 2003 Copyright 2002 Epic Games, USA